

There are also some new lucrative trade buildings available for construction in your own territories, but these are opportunities are obviously limited by your own realm size so unlikely to reap as much reward as your trade network. It is a very expensive undertaking to build and upgrade trade posts, but you have to spend money to make money. They can also be upgraded in various ways for a one-off investment. These trade posts will be your primary source of income, which will be determined by the relative prosperity and your level of control over the trade region in which they are built. Obviously, a lord or king who is at war with you or has declared a trade embargo against your republic is not going to let you build a trade post on his coastline. Your first goal as you step into a campaign will be to expand your family’s trade holdings, a new feature which allows you to build trade posts in almost any coastal territory on the map, provided a couple of conditions are met. Your goal is to make your family the richest and most powerful in the republic, and the other four families will simultaneously be your most trusted allies and your most bitter rivals throughout the game.

Life in a merchant republic is a much more personal affair involving political intrigue, family respect and lots and lots of shiny gold.Įach republic includes five leading families and the player will step into the shoes of the patriarch of one of these noble houses. The base game is all about feudal kingdoms, where petty lords squabble over land and titles, kings clash over ancient border disputes and noble houses trade their sons and daughters in marriage pacts to seal alliances. I didn’t review the core game myself, but having invested over 15 hours into the basic package before I even started to play the expansion pack I thoroughly agree with the 9-out-of-10 score awarded by my colleague.

If you have not yet played Crusader Kings II and don’t know much about the game, stop right now and read this. While a few new factions may not sound like a substantive package, playing as a republic totally changes the gameplay and adds a whole host of new features to exploit as you plot to elevate your dynasty to greatness. Brown Crusader Kings II: The Republic DLC ReviewĬrusader Kings II: The Republic opens up five new playable ‘kingdoms’ for the base game, in the form of medieval merchant republics. Reviews // 28th Feb 2013 - 9 years ago // By Ross D.
